淡定的机车
Mahjong SetupBuilding the WallPlace all the tiles face-down on the table and shuffle them. Then, build them into a square structure known as the Wall. If you have Flowers and Seasons (for a total of 144 tiles), then each side will be eighteen tiles long; if you don't (for a total of 136 tiles), then each side will be seventeen tiles long. In either case, it is two tiles high and one tile deep. Place the tiles face-down with the long axis of the tile prependicular to the long axis of the section of wall it's in. Breaking the WallThe current East rolls the dice, and counts around the table to determine a player, who then rolls the dice again and counts that many tiles from the end of his or her section of wall. Staring with East, each player in turn takes four tiles at a time from the wall (a section two tiles wide and two tall), repeating until everyone has twelve tiles. East then takes the next tile from the edge of the wall, and the tile two over. Each other player then takes one tile, leaving the tile under the last tile East took as the next tile to be drawn when the game actually begins. The seventh pair of tiles from the other end of the wall is taken up, and a tile is placed on top of the last and third-to-last pairs in the wall. These fourteen tiles separated from the rest of the Wall form the Dead Wall. GameplayObject of the GameThe object is to collect a set of fourteen tiles grouped into four melds of three tiles each and a matched pair. The melds can be either three identical tiles, known as a Pung, or a straight of three tiles of one suit marked with consecutive numbers, known as a Chow. (Actually, sets of four identical tiles, known as a Kong, can also be used to make up the melds, but they're described in more detail below, as they're more complicated.) Standard Order of PlayThe player whose turn it currently is will have fourteen tiles in his or her hand (actually, they may have more, due to Kongs, as explained below), while all others will have thirteen. East has fourteen to start with, and goes first. If they somehow have four melds and a pair, this termed a "Hand from Heaven", and East instantly wins the round, scoring the maximum number of points possible. Normally, however, East must simply continue as with a normal turn. On a player's turn, he or she will have fourteen tiles, and must choose one tile and discard it face up into the courtyard in the center of the wall. If the next player could form a Chow using that tile and two from his hand, then he may call it, and place it and the other two tiles face up in front of his hand. It is then his turn. Alternately, if any player has two tiles identical to the one discarded, he may call it for a Pung, and place the three tiles face up in front of his hand, and it is then that player's turn, regardless whose turn it would normally have been next. Additionally, if another player has the other three of the discarded tile, he may claim it for a Kong, and place all four tiles face up in front of his hand. He then draws a loose tile from the top of the dead wall, and will have one more tile in his hand for the rest of the round. If this was the last loose tile, he takes up the last two tiles from the regular wall and places them on top of the dead wall as was done during setup. A claim for a Pung or a Kong takes precedence over a claim for a Chow. (Multiple claims for a Pungs or Kongs cannot happen, as there are only four of any given tile.) If no one wants the discarded tile, then it is out of play for the rest of the round, and the next player simply draws a tile (without showing it to the other players) from the front of the wall, and then takes his or her turn. If a player forms a Chow or a Pung using only tiles drawn from the wall, he should keep it hidden in his hand until he can win. Not only is it worth more points this way, but other players don't know how close to victory he is, and he can still arrange those tiles into other melds if it becomes convenient, unlike exposed melds on the table. If a player gets four of a kind in his hand, he must reveal it if he wants to claim it as a Kong (otherwise, he wouldn't have enough tiles to be able to win). He shows the Kong to the other players, then places it on the table with the two outer tiles face up and the two inner tiles face down, to indicate that he completed it entirely from the wall, thus earning more points. Also, if a player previously formed an exposed Pung from another player's discard, and he later draws from the wall the fourth of that tile, he may add it to the Pung, turning it into an exposed Kong. This is not without some risk, as detailed below. If a player needs only one tile to win, then he may claim that tile from any discard, even if it is to complete a Chow or the pair. This is referred to as "fishing", and a claim to win the game takes precedence over any other claim. If two players could win with the same discard, then the one whose turn would come next in the normal turn order gets to take it and win the hand. Also, a player who is fishing may claim a tile added to a Pung to turn it to a Kong, and thus win (and gets bonus points for doing so). If a player draws a flower or a season, the tile is revealed and immediately set to the side of the player's hand. It does not count towards the number of tiles in the hand, and will provide bonus points at the end of the round. It is immediately replaced by drawing a loose tile, as described in the section on Kongs above. When a player has a complete hand of melds and a pair, he may declare it and show it to the other players.
阿富汗小海参
Mahjong (/mɑːˈʒɒŋ/ mah-ZHONG) is a tile-based game that originated in China during the Qing dynasty. It is commonly played by four players (with some three-player variations found in South Korea andJapan). The game and its regional variants are widely played throughout Eastern and South Eastern Asia and have a small following in Western countries. Similar to the Western card game rummy, Mahjong is a game of skill, strategy, and calculation and involves a degree of chance.
The game is played with a set of 144 tiles based on Chinese characters and symbols, although some regional variations may omit some tiles and/or add unique tiles. In most variations, each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form 4 melds (or sets) and a pair (eye). A player can also win with a small class of special hands. There are fairly standard rules about how a piece is drawn, how a piece is robbed from another player, the use of simples (numbered tiles) and honors (winds and dragons), the kinds of melds allowed, how to deal the tiles and the order of play. Despite these similarities, there are many regional variations to the rules including rather different scoring systems, criteria for legal winning hands and even private table rules which distinguish some variations as notably different styles of mahjong.
Every Monday and Thursday afternoon in Bryant Park, one of most illustrious public places in downtown New York City, the clink of intricate tiles and ignited outbursts from drawing an unlucky piece can only mean one tantalizing game: mahjong. Mahjong, originated in China about 150 years ago, is a fascinating, gin rummy-like game played with tiles rather than cards. The game has evolved to become a popular American pastime since it was first introduced to the U.S. in early 1920s.
每周一和周四下午,在坐落于纽约曼哈顿市中心的布莱恩特公园,伴随着麻将牌的碰撞声和人群中爆发的阵阵吆喝声,麻将牌友们纵横捭阖、大杀四方。起源于中国的.麻将于 20 世纪 20 年代传入美国,现在已成为受美国人欢迎的消遣方式。
"We play with a card, a mahjong card," Linda Fisher, Bryant Park's mahjong area organizer, explained major differences between Chinese and American/Jewish style of the game.
记者看到,美国人打麻将,都会在桌边放一张小卡片。" 这是美国麻将联盟发布的年度美式麻将规则卡," 布莱恩特公园的麻将区组织者琳达 · 费希尔向记者介绍中国麻将和美式麻将的区别。
Traditional Chinese mahjong sets have 144 tiles, while American version is played with eight additional joker tiles and score cards that are published annually by non-profit organizations like National Mahjong League. And every year the card changes just to keep it interesting, so they have to match the patterns on the card instead of making the kinds of Pengs and Kangs and Ches that the other styles of mahjong (have). So the scoring's different.
传统中国麻将有 144 张牌,而美国麻将还另有 8 张鬼牌(百搭牌)。费希尔说,与中国麻将固有的 " 碰 "" 杠 "" 吃 " 打法不同,美国麻将联盟每年更换麻将规则卡,列出新的可以得分、赢牌的麻将组合,以保持其趣味性。
【(公众号:英语学习)】
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