唐小七7
1. the game looks on in game's process, sometimes is not each schoolmates may participate in the game, frequently some or several schoolmates is indifferent to the game, this will be the game observer. For example has the teacher to teach color this class hour, to help the student to remember, has designed one “What's missing” the game, the students are interested very much regarding this, the entire classroom atmosphere enlivens immediately, but has a young boy in the corner not to participate in the game, when other schoolmates the delight “red”, “blue”, “yellow” said does not stop, he is only silences, the teacher is not clear, why that many students do play happy game, but he actually drifts away in its beside, like this causes him to be unable to be under the proper speech training, the experience game's process. The research discovered that causes the student to drift away beside the classroom game's reason to have several, on the one hand is because the student is not interested to the game, thought that the game is quite simple, disdains to play. On the other hand is because of elementary student's shy psychology, they are afraid in the public occasions make a mistake. 2. the game will creat a disturbance many teachers to have such experience, in game's process, when some schoolmates will carry in the platform will play, so long as above has the little small condition, below will yacket, the teacher will be unable to stop this kind of situation, will cause directly the result will be above participates in game's schoolmate feeling helpless, they did not know that will be this then plays, even if they will then play, that game's potency greatly will also sell at a discount, from now, they will have the dread to the game, will not dare to participation again, for fear that is laughed by others. Below yackets the reason is because has game creating a disturbance, these schoolmates often do not participate in the game, makes the petty action in below, or has a liking for the surface schoolmate “performance”, so long as above has a points small condition, they on happy dancing with joy. Thought toward the deep place that these schoolmates do not participate in the game choosing under “find fault”, the reason is also to oneself self-confident insufficiently, they do not dare to participate in the game, feared lets others ridicule wrongly. Therefore they choose rather stay under looked that others make a mistake do not participate in the game. 3. the game is absent-minded in game's process, the students may heartily release itself, really unfolds. But, the teacher takes the classroom game's organizer, must note each schoolmate's response. Elementary student natural disposition lively active, any thing may become their toy nearly, will look like often many commonplace things in the teacher actually to become schoolmate's toy, for example schoolmate's cartoon rubber, colorful pencil and so on. The most common situation is in game's process, some students in carry on the game, but they actually manipulate some small gadget under, does not pay attention to the game completely, drifts away beside the game, the reason has two aspects, looked from teacher's angle, game's design is unreasonable, does not attract the student, causes game's percentage participating to be low directly; Looked from student's angle, on the table small gadget are excessively many are the question key, by now the teacher should remind schoolmate to reorganize cleanly the tabletop. 4. game sequela after the game ended also had a game sequela the question. The so-called game sequela, is refers to after the game ended elementary students' mood was also in game's emotional state, but could not feel at ease carries on the following study. Although teacher already repeatedly stressed the game to end, but they still chirp grasp, teacher wants to spend the massive time maintain discipline, this will affect surely the teaching progress. Causes this kind of situation the reason to have two: First is the teaching aid which in the game uses. Generally the teacher can when the game ended, apportioned the student these teaching aids as the spoils of war, thought that this was to student's reward, neglected a most main spot exactly, after the student has obtained teacher's prize, has been extremely excited, but simultaneously the attention could not concentrate, therefore the teacher might adopt the spiritual reward substitution material reward the means that if wanted certainly the material reward, then the concrete time should arrange after the class, but was not the game ends; Next is unreasonable which the game arranges. A successful example was a teacher when taught verb cluster has designed one “listen and act” the game, let the student perform, “jump high” “sit quietly” “run fast” “dance beautifully” and so on phrases, they played the happiness, most ingenious was the teacher places “sit quietly” the last performance, and said: “this was the last movement which we performed, schoolmates will complete?”“meeting!”Therefore teacher said: “Sit quietly”, all personnel schoolmate on peaceful sitting on seat. The teacher then might start the following plan of instruction. 怎么样,可以吧
优质英语培训问答知识库