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江小赖007
首页 > 英语培训 > 物品展示框英文

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挑剔宝宝

已采纳

怪异的噪声=ambient.cave铁砧:被毁=block.anvil.destroy铁砧:着地=block.anvil.land铁砧:使用=block.anvil.use酿造台:冒泡=block.brewing_stand.brew按钮:点击=block.button.click箱子:关闭=block.chest.close箱子:关闭=block.chest.locked箱子:开启=block.chest.open紫影花:凋零=block.chorus_flower.death紫影花:生长=block.chorus_flower.grow比较器:模式变更=block.comparator.click发射器:发射物品=block.dispenser.dispense发射器:发射失败=block.dispenser.fail门:嘎吱作响=block.door.toggle栅栏门:嘎吱作响=block.fence_gate.toggle火:噼啪作响=block.fire.ambient火:熄灭=block.fire.extinguish熔炉:噼啪作响=block.furnace.fire_crackle方块:被破坏=block.generic.break脚步声=block.generic.footsteps方块:损坏中=block.generic.hit方块:被放置=block.generic.place活板门:打开=block.iron_trapdoor.close活板门:关闭=block.iron_trapdoor.open岩浆:迸裂=block.lava.ambient岩浆:嘶嘶声=block.lava.extinguish拉杆:拉动=block.lever.click音符盒:播放=block.note.note活塞:移动=block.piston.move传送门:呼啸=block.portal.ambient压力板:被触发=block.pressure_plate.click红石火把:熄灭=block.redstone_torch.burnout陷阱门:嘎吱作响=block.trapdoor.toggle绊线钩:连接=block.tripwire.attach绊线钩:被触发=block.tri但是不全欢迎补充。

物品展示框英文

213 评论(10)

功夫肥豬

所有中文名使用 Minecraft Wiki 截至 1.16 20w09a 的最新译名。

生物(Mob),被动型(Passive),和平型(Peaceful)

蝙蝠(Bat),猫(Cat),鸡(Chicken),鳕鱼(Cod),牛(Cow),驴(Donkey),狐狸(Fox),马(Horse),哞菇(Mooshroom),骡(Mule),豹猫(Ocelot),鹦鹉(Parrot),猪(Pig),兔子(Rabbit),鲑鱼(Salmon),羊(Sheep),骷髅马(Skeleton Horse),鱿鱼(Squid),热带鱼(Tropical Fish),海龟(Turtle),村民(Villager),流浪商人(Wandering Trader)。

生物(Mob),被动型(Passive),防御型(Defensive)

河豚(Pufferfish)

生物(Mob),中立型(Neutral)

洞穴蜘蛛(Cave Spider),海豚(Dolphin),末影人(Enderman),羊驼(Llama),行商羊驼(Trader Llama),熊猫(Panda),北极熊(Polar Bear),蜘蛛(Spider),狼(Wolf),僵尸猪人(Zombie Pigman,1.16:Zombified Piglin)

生物(Mob),敌对型(Hostile)

烈焰人(Blaze),鸡骑士(Chicken Jockey),苦力怕(Creeper),溺尸(Drowned),远古守卫者(Elder Guardian),末影螨(Endermite),唤魔者(Evoker),恶魂(Ghast),守卫者(Guardian),尸壳(Husk),岩浆怪(Magma Cube),幻翼(Phantom),掠夺者(Pillager),劫掠兽(Ravager),潜影贝(Shulker),蠹虫(Sliverfish),骷髅(Skeleton),骷髅骑手(Skeleton Horseman),史莱姆(Slime),蜘蛛骑士(Spider Jockey),流浪者(Stray),恼鬼(Vex),卫道士(Vindicator),女巫(Witch),凋零骷髅(Wither Skeleton),僵尸(Zombie),僵尸村民(Zombie Villager)

生物(Mob),效用型(Utility)

铁傀儡(Iron Golem),雪傀儡(Snow Golem)

生物(Mob),Boss

末影龙(Ender Dragon),凋灵(Wither)

生物(Mob),未使用(Unused)

巨人(Giant),幻术师(Illusioner),僵尸马(Zombie Horse),杀手兔(Killer Bunny)

实体(Entities)

玩家(Player),船(Boat),矿车(Minecart),物品(Item),经验值(Experience Orb),射出的箭(Arrow),扔出的三叉戟(Trident),扔出的雪球(Snowball),扔出的鸡蛋(Egg),羊驼的口水(Llama spit),丢出的末影之眼(Eye of Ender),丢出的末影珍珠(Ender Pearl),射出的烟花火箭(Firework Rocket),点燃的TNT(Primed TNT),掉落的方块(Falling Block),钓鱼竿浮标(Fishing Rod Bobber),闪电(Lightning Bolt),已放置的画(Painting),已放置的物品展示框(Item Frame),已放置的盔甲架(Armor Stand),拴绳的结(Lead Knot),火球(Fireball),末影龙火球(Dragon Fireball),发射出的凋灵之首(Wither skull),潜影贝导弹(Shulker Bullet),已放置的末影水晶(End Crystal),唤魔者尖牙(Evoker Fangs)

304 评论(9)

偶素小cici

以下是一些常用的更多见游戏内的sounds.json参考我的世界wiki:怪异的噪声=ambient.cave铁砧:被毁=block.anvil.destroy铁砧:着地=block.anvil.land铁砧:使用=block.anvil.use酿造台:冒泡=block.brewing_stand.brew按钮:点击=block.button.click箱子:关闭=block.chest.close箱子:关闭=block.chest.locked箱子:开启=block.chest.open紫影花:凋零=block.chorus_flower.death紫影花:生长=block.chorus_flower.grow比较器:模式变更=block.comparator.click发射器:发射物品=block.dispenser.dispense发射器:发射失败=block.dispenser.fail门:嘎吱作响=block.door.toggle栅栏门:嘎吱作响=block.fence_gate.toggle火:噼啪作响=block.fire.ambient火:熄灭=block.fire.extinguish熔炉:噼啪作响=block.furnace.fire_crackle方块:被破坏=block.generic.break脚步声=block.generic.footsteps方块:损坏中=block.generic.hit方块:被放置=block.generic.place活板门:打开=block.iron_trapdoor.close活板门:关闭=block.iron_trapdoor.open岩浆:迸裂=block.lava.ambient岩浆:嘶嘶声=block.lava.extinguish拉杆:拉动=block.lever.click音符盒:播放=block.note.note活塞:移动=block.piston.move传送门:呼啸=block.portal.ambient压力板:被触发=block.pressure_plate.click红石火把:熄灭=block.redstone_torch.burnout陷阱门:嘎吱作响=block.trapdoor.toggle绊线钩:连接=block.tripwire.attach绊线钩:被触发=block.tripwire.click绊线钩:断开=block.tripwire.detach水:流动=block.water.ambient荆棘:反刺=enchant.thorns.hit某物:着地=entity.armorstand.fall箭:击中=entity.arrow.hit箭:击中玩家=entity.arrow.hit_player箭:被射出=entity.arrow.shoot蝙蝠:尖声叫=entity.bat.ambient蝙蝠:死亡=entity.bat.death蝙蝠:受伤=entity.bat.hurt蝙蝠:起飞=entity.bat.takeoff烈焰人:呼吸=entity.blaze.ambient烈焰人:噼啪作响=entity.blaze.burn烈焰人:死亡=entity.blaze.death烈焰人:受伤=entity.blaze.hurt烈焰人:射击=entity.blaze.shoot钓鱼钩:溅起水花=entity.bobber.splash浮标:甩出=entity.bobber.throw猫:喵~=entity.cat.ambient猫:死亡=entity.cat.death猫:受伤=entity.cat.hurt鸡:咯咯叫=entity.chicken.ambient鸡:死亡=entity.chicken.death鸡:下蛋=entity.chicken.egg鸡:受伤=entity.chicken.hurt牛:哞~=entity.cow.ambient牛:死亡=entity.cow.death牛:受伤=entity.cow.hurt牛:被挤奶=entity.cow.milk爬行者:死亡=entity.creeper.death爬行者:受伤=entity.creeper.hurt爬行者:嘶~=entity.creeper.primed驴:嘶叫=entity.donkey.ambient驴:嘶叫=entity.donkey.angry驴:装备箱子=entity.donkey.chest驴:死亡=entity.donkey.death驴:受伤=entity.donkey.hurt蛋:飞出=entity.egg.throw末影龙:咆哮=entity.enderdragon.ambient末影龙:死亡=entity.enderdragon.death末影龙:拍打翅膀=entity.enderdragon.flap末影龙:吼叫=entity.enderdragon.growl末影龙:受伤=entity.enderdragon.hurt末影龙:射击=entity.enderdragon.shoot末影之眼:射出=entity.endereye.launch末影人:低鸣=entity.enderman.ambient末影人:死亡=entity.enderman.death末影人:受伤=entity.enderman.hurt末影人:喊叫=entity.enderman.stare末影人:传送=entity.enderman.teleport末影螨:叫声=entity.endermite.ambient末影螨:死亡=entity.endermite.death末影螨:受伤=entity.endermite.hurt末影珍珠:飞出=entity.enderpearl.throw获得经验=entity.experience_orb.pickup烟花:爆炸=entity.firework.blast烟花:发射=entity.firework.launch烟火:闪烁=entity.firework.twinkle某物:着地=entity.generic.big_fall燃烧=entity.generic.burn濒死=entity.generic.death啜饮=entity.generic.drink进食=entity.generic.eat爆炸=entity.generic.explode火:熄灭=entity.generic.extinguish_fire某物:受伤=entity.generic.hurt某物:摔倒=entity.generic.small_fall溅起水花=entity.generic.splash实体:游泳=entity.generic.swim恶魂:哭泣=entity.ghast.ambient恶魂:死亡=entity.ghast.death恶魂:受伤=entity.ghast.hurt恶魂:射击=entity.ghast.shoot守卫者:低鸣=entity.guardian.ambient守卫者:弹跳=entity.guardian.ambient.land守卫者:射击=entity.guardian.attack守卫者:诅咒=entity.guardian.curse守卫者:死亡=entity.guardian.death守卫者:落地=entity.guardian.flop守卫者:受伤=entity.guardian.hurt马:嘶鸣=entity.horse.ambient马:嘶鸣=entity.horse.angry马铠:装备=entity.horse.armor马:呼吸=entity.horse.breathe马:死亡=entity.horse.death马:进食=entity.horse.eat马:奔腾=entity.horse.gallop马:受伤=entity.horse.hurt马:跳跃=entity.horse.jump鞍:装备=entity.horse.saddle铁傀儡:攻击=entity.iron_golem.attack铁傀儡:死亡=entity.iron_golem.death铁傀儡:受伤=entity.iron_golem.hurt物品:被破坏=entity.item.break物品:被拾起=entity.item.pickup物品展示框:填充=entity.itemframe.add_item物品展示框:被破坏=entity.itemframe.break物品展示框:被放置=entity.itemframe.place物品展示框:清空=entity.itemframe.remove_item物品展示框:转动=entity.itemframe.rotate_item栓绳结:被破坏=entity.leashknot.break栓绳结:被系上=entity.leashknot.place电闪=entity.lightning.impact雷鸣=entity.lightning.thunder岩浆怪:死亡=entity.magmacube.death岩浆怪:受伤=entity.magmacube.hurt岩浆怪:移动=entity.magmacube.squish矿车:行进=entity.minecart.riding骡:鸣叫=entity.mule.ambient骡:死亡=entity.mule.death骡:受伤=entity.mule.hurt画:被破坏=entity.painting.break画:被放置=entity.painting.place猪:哼叫=entity.pig.ambient猪:死亡=entity.pig.death猪:受伤=entity.pig.hurt鞍:装备=entity.pig.saddle打嗝=entity.player.burp玩家:死亡=entity.player.death玩家:受伤=entity.player.hurt玩家:升级=entity.player.levelup药瓶:碎裂=entity.potion.splash药瓶:扔出=entity.potion.throw兔子:吱吱叫=entity.rabbit.ambient兔子:攻击=entity.rabbit.attack兔子:死亡=entity.rabbit.death兔子:受伤=entity.rabbit.hurt兔子:跳动=entity.rabbit.jump羊:咩~=entity.sheep.ambient羊:死亡=entity.sheep.death羊:受伤=entity.sheep.hurt潜影贝:窥视=entity.shulker.ambient潜影贝:闭合=entity.shulker.close潜影贝:死亡=entity.shulker.death潜影贝:受伤=entity.shulker.hurt潜影贝:开启=entity.shulker.open潜影贝:射击=entity.shulker.shoot潜影贝:传送=entity.shulker.teleport潜影贝导弹:爆炸=entity.shulker_bullet.hit潜影贝导弹:被毁=entity.shulker_bullet.hurt蠹虫:嘶嘶=entity.silverfish.ambient蠹虫:死亡=entity.silverfish.death蠹虫:受伤=entity.silverfish.hurt骷髅:咯咯声=entity.skeleton.ambient骷髅:死亡=entity.skeleton.death骷髅:受伤=entity.skeleton.hurt骷髅:射击=entity.skeleton.shoot骷髅马:嘶叫=entity.skeleton_horse.ambient骷髅马:死亡=entity.skeleton_horse.death骷髅马:受伤=entity.skeleton_horse.hurt史莱姆:攻击=entity.slime.attack史莱姆:死亡=entity.slime.death史莱姆:受伤=entity.slime.hurt史莱姆:移动=entity.slime.squish雪球:飞出=entity.snowball.throw雪傀儡:死亡=entity.snowman.death雪傀儡:受伤=entity.snowman.hurt蜘蛛:嘶嘶=entity.spider.ambient蜘蛛:死亡=entity.spider.death蜘蛛:受伤=entity.spider.hurt鱿鱼:游动=entity.squid.ambient鱿鱼:死亡=entity.squid.death鱿鱼:受伤=entity.squid.hurtTNT:嘶嘶作响=entity.tnt.primed村民:喃喃自语=entity.villager.ambient村民:死亡=entity.villager.death村民:受伤=entity.villager.hurt村民:反对=entity.villager.no村民:交易=entity.villager.trading村民:赞同=entity.villager.yes女巫:暗笑=entity.witch.ambient女巫:死亡=entity.witch.death女巫:喝药水=entity.witch.drink女巫:受伤=entity.witch.hurt女巫:投掷=entity.witch.throw凋灵:愤怒=entity.wither.ambient凋灵:死亡=entity.wither.death凋灵:受伤=entity.wither.hurt凋灵:攻击=entity.wither.shoot凋灵:解放=entity.wither.spawn狼:喘息=entity.wolf.ambient狼:死亡=entity.wolf.death狼:嚎叫=entity.wolf.growl狼:受伤=entity.wolf.hurt狼:摇动=entity.wolf.shake僵尸:低吼=entity.zombie.ambient僵尸:死亡=entity.zombie.death僵尸:受伤=entity.zombie.hurt僵尸:感染=entity.zombie.infect僵尸马:嘶叫=entity.zombie_horse.ambient僵尸马:死亡=entity.zombie_horse.death僵尸马:受伤=entity.zombie_horse.hurt僵尸猪人:呼噜=entity.zombie_pigman.ambient僵尸猪人:愤怒=entity.zombie_pigman.angry僵尸猪人:死亡=entity.zombie_pigman.death僵尸猪人:受伤=entity.zombie_pigman.hurt僵尸村民:绝望之吼=entity.zombie_villager.converted僵尸村民:撕心裂肺=entity.zombie_villager.cure盔甲:装备=item.armor.equip锁链盔甲:碰擦=item.armor.equip_chain钻石盔甲:碰擦=item.armor.equip_gold=item.armor.equip_diamond铁质盔甲:铿锵=item.armor.equip_iron皮革护甲:摩擦=item.armor.equip_leather水瓶:装满=item.bottle.fill桶:倒空=item.bucket.empty桶:装满=item.bucket.fill玩家:传送=item.chorus_fruit.teleport火焰弹:呼啸=item.firecharge.use打火石:生火=item.flintandsteel.use锄头:犁地=item.hoe.till剪刀:剪断=item.shear盾牌:格挡=item.shield.block锹:压地=item.shovel.flatten雨落下=weather.rain

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