villavilla
这是IGN去年很早的一篇报道了Chris Redfield is headed to Africa. The new Resident Evil 5, shown for a glorious 10 minutes at Capcom's '08 Gamers' Day, sees Redfield hunting down the origins of the Progenitor Virus. This is the RE that promises to give definitive answers. Yes, you will know the secrets behind the origin of the Progenitor Virus by the time you complete RE5.Now 60% complete, Resident Evil 5 appears on track for an early 2009 release on both PS3 and Xbox 360. Capcom showed off one of the early sections of the game, which sees Chris Redfield in a small town surrounded by hostile villagers. It's an obvious parallel to the first town in RE4, but serves as a way to easily note some of the contrasts between the two titles.For one thing, this area is four times the size as the village from RE4. And more importantly, it showcases the high level of destructibility in the environment. When the demo begins, Redfield's safehouse is being infiltrated by villagers. After a short time fighting them off, we're introduced to a new enemy -- an axe-wielding behemoth who smashes through one of the walls of the house. As Redfield dashes to escape, the axe-wielder swings wildly, obliterating villagers and smashing through the environment.Though the demo showed little of how you will use the environment to your advantage, RE5 Producer Jun Takeuchi promised that you will be able to set traps for enemies. But or in the case of our axe-wielding friend, can simply smash through a carefully laid trap or any other obstacle in his way. And when he catches you, expect either a head-crushing hammer down swing or to be grabbed by the throat and throttled.1up去年12月的一篇报道That's the most accurate way to describe what I'm feeling when playing Resident Evil 4. It's when there are just enough little annoying things (quirky controls, inventory management) that prevent me from being flat-out awesome while playing RE4 that instead bring me ever-so-close to the "You Have Died" screen and continue to stress me out over time. Yet as the stress builds and builds, it never gets overwhelming or frustrating, and when I do survive a particularly harrowing encounter, the reward feels all the better.Enjoyable stress remains present even in my limited playtime of two new areas in Resident Evil 5: one a boss battle against a giant flying-then-crawling mutant that has the face of a bat, the rear end of a wasp, the shell of a lobster, and the gangly walk of a scorpion; the other being an action/puzzle-heavy segment during a hilariously convoluted oil refinery that has way too many valves, spouts of flame, ziplines, and one-way doors. Stress comes from making sure I line up a good shot against Popokari's (the aforementioned bat/wasp/lobster/scorpion thing; I'm working off a verbal utterance of its name according to Capcom personnel, so don't interpret my spelling as the correct one) vulnerable underbelly because I've only got 12 bullets left. It comes from turning a valve while a new "chain saw guy" (my term, and be warned: RE5's chain saw guys are much, much more difficult than the burlap sack-wearing freaks from RE4) barrels down towards me. It builds when I realize that the supply of proximity mines which have done a great job of slowing Popokari down have run dry and I only have four bullets left to kill it while it's still fast and alive. It builds when I empty a round of buckshot to chain saw guy's head, and he's still shambling towards me. Yet, the sheer sense of relief in taking down Popokari or a chain saw guy with limited means makes all of that stress worth it.You'd think that a co-op-centric storyline about series star Chris Redfield teaming up with Sheva Alomar to investigate a Las Plagas (the nasty parasites from RE4) outbreak in Africa would make things easier. After all, you've now got two people taking on the infected villagers, not just one -- except, it's this very cooperative nature that adds new layers of stress. You have to take care of two people now (even in single-player). You have to deal with more sequences involving either joint actions (two of you shoving obstacles around) or situations of one protecting the other as protectee performs a specific action (whether you're the action-doer or the protector depends on whether you hit the "Do it yourself" or the "Have Sheva do it" button). Yet the biggest change is that Chris and Sheva share ammunition. Let me repeat: Chris and Sheva share ammunition. Whether Sheva's controlled by the A.I. or by a buddy on your friends list, the result's the same: When you knife open a barrel to reveal a box of five bullets, you have to decide who gets it. Additional amusement value comes from the occasion where Sheva swipes ammunition right in front of you (yes, even when controlled by the A.I.!); thankfully, you can easily open up the inventory screen and ask her to give you anything in her backpack. Even better: When CPU-controlled Sheva seems smart enough to pick up MP5 rounds and toss them to me when I'm actively firing an MP5 while she's stuck with a pistol.While the co-op and visuals are the biggest improvements RE5 presents over RE4, a few other tweaks and additions are also appreciated. The interface options now offer traditional RE4-style controls, plus other button layouts -- including "Type D," a half-step between RE4 and Gears of War. You still can't move while aiming, but strafing around when not aiming and having "shoot gun" assigned to a trigger rather than a button is a good compromise between RE's, er, "distinct" control scheme and a traditional over-the-shoulder shooter scheme. The only minor hitch is that it takes a while, even when using Type D controls, to efficiently switch between using guns and melee.I noticed that in RE5 because one of my favorite things to do in RE4 is to stun enemies and perform special melee attacks. I derive a particular type of joy from following either a disabling gunshot to the legs or a toss of a stun grenade with a cool move like Leon's suplex or HUNK's neckbreaker. Yet Chris ups the ante a bit when it comes to post-stun melee attacks. Depending on the angle of attack, he can go deliver a mean right hook, a brutal straight punch, or an uplifting uppercut. On top of that, he can stomp on grounded foes -- Chris usually plants his foot down on a ribcage, but I've seen a couple of occasions where he flat-out embeds some fool's head deep into the ground.One particular fight pretty much summarizes RE5: While taking on a tough infectee to protect Sheva while she was turning a giant valve, I had Chris shoot him in the knees, uppercut him while stunned, stomp on him when he landed, and then end with a straight punch through the face. Yes, "through," not "to." Though it seemed like a spectacularly gory finish à la Fist of the North Star at the time, I soon realized that the exploding head wasn't an indication of Chris' awesomeness -- it was an indication that the bad guy's Las Plagas parasite was actually bursting out of his body. Just as the Las Plagas emerged from the neckhole and attempted to chow down on me, I quickly spammed the "help!" button and Sheva plugged the parasite with her pistol -- a visceral moment that incorporated the new control scheme, some new melee moves, a co-op move, and the balance of tension and release that I expect from a Resident Evil.If Resident Evil 5 already maintains this level of "enjoyable stress" even in an area as drab and nonsensical as the oil refinery, I'm really looking forward to stressing out even more when I finally play the whole game.
littleCargod
E307-- 生化危机5资料整理2007年E3展尽管规模远不如往年的展会,但仅向业内厂商和专业媒体公开的模式,也使得各类硬件及软件信息发布更为紧凑和高效。关于展会上微软、任天堂和索尼三方的激烈碰撞,这里暂且不管。我们的注意力只放在Capcom所发布的《生化危机》系列新作品的情报上。按照计划,Capcom在本次E3上公布的《生化危机》系列新作包括《生化危机5》以及《生化危机:安布雷拉历代记》。(相关文字、图片、视频资料的来源包括但不限于gametrailers.com,gamespot.com等国外游戏网站及国内的太平洋游戏网。)【基本资料】中文译名:生化危机5英文原名:Resident Evil 5发行公司:Capcom制作公司:Capcom公布版本:美版游戏平台:Xbox360/PlayStation3l游戏类型:冒险/生存恐怖上市时间:预计2008年【故事背景】未知的年代,模糊的地区主角是Chris Redfield其他剧情仍然是一团迷雾。。。有更明朗的消息会在此帖继续更新【官方预告片】早在2005年,Capcom就发布了第一版《生化危机5》的官方预告片,然后便再无此作音讯,让广大生化Fans望眼欲穿。(关于这款第一版的预告片,各位可以参考这个帖子:;id=1582cachetime=1183611985)2007年7月10日,在微软和Capcom自己的展会上,《生化危机5》的第二版预告片正式出炉。下面就是高清版的第二版预告片在线观看地址(播放窗口下方有Download字样,想要收藏的朋友可以选择不同视频格式下载)再提供一个太平洋游戏网的下载地址:;dltypeid=3pn=0.html预告片印象(注:转载自GameSpot,原作者Alex Navarro。我简略翻了一下,以下直接给出译文。想要看原文的话往这儿瞧: ;om_act=convertom_clk=newlyaddedtag=newlyadded;title;1)在微软E3'07新闻发布会上,Capcom看家恐怖大作《生化危机5》以一段短预告片展示了即将来临的新场景。尽管预告片非常简短,但惊鸿一瞥之间它仍然展现了在这新作中我们将要和什么战斗。预告片的背景设置在一个黄土飞扬的沙漠小镇,建筑风格和色调让人不禁想起《黑鹰坠落》中的索马里村庄。从整段预告片来看,小镇已经被大规模骚乱充斥。一些村民正与士兵搏斗,而一些人群看起来则遭受着瘟疫的痛苦。直到一个村民眼中闪烁出怪异的红色光芒,我们才最终意识到这些士兵究竟正面临怎样的力量。那么这意味着什么?看上去《生化危机5》几乎肯定将在《生化危机4》的基础上向着更加强调动作部分的游戏类型转变。预告片中使用武器的那些“非丧尸”与《生化危机4》中的敌人极为相似,而且足够吓人的是,这些新敌人速度似乎很快。鉴于《生化危机4》中的敌人因其缓慢的步伐而威胁不够,可以预期面对这些更快的“非丧尸”将是真正可怕的景象。这段短得过分的预告片实实在在地令人为这部生化系列续篇里仍然隐藏着的内容而感到兴奋不已。可惜的是,Peter Moore(译注:微软市场营销部总经理)在视频演示结束时重申,作为微软XBOX360在本次展会的主打王牌之一,《生化危机5》在07年内不会上市。无论如何,在条件成熟的时候我们将为你奉上更多的本作报道。【截图一览】以下是国外媒体从Capcom发布的第二版预告片中截出的几张图像。由于视频来源质量较高,我们可以将之作为宣传图片和进一步分析的基础。(各位可以通过3楼给出的地址,将第一版中的截图与今次发布的画面做一些对比)首先看看这一张:这张图片中拿着扩音器的黑人正在大声喊话。从整段预告片来看,只有他戴着墨镜。加上他身旁专属的“保镖”(假定)所处的位置(高于平房的屋顶),或许这意味着他在当地族群中至少处于一个集团首领的地位。另外,那个赤裸上身的“保镖”或者“护法”也值得玩味。他胸前明显有伤口的迹象,而排除阳光照射效应的话,肤色看起来与当地人一致。他的头部被类似麻布之类的织物外加绳子捆得严严实实,让人联想到《生化4》中著名的电锯男,也给人以神秘的宗教感——因为他正扛着一柄顶部像是金属板的类似“旗幡”的物件。当然也不排除那是一种武器,毕竟那锁环用作装饰或用作攻击都会给人遐想。这一张图片截取的是大群当地居民聚集在一个平台(行刑台?)周围的场景。平台上站在左边的2人,正是上一张图中的“首领”和“保镖”。从这个角度看过去,“保镖”的裤子也和普通人衣着差不多,但手中那柄物件越发像是大型冷兵器了。在平台右半部分可以看见一个倒吊的人,结合着装和整个预告片的梗概来看,那应该是被村民俘虏的士兵之一。既然双手并没有被绑住,或许说明这个俘虏已经被折磨的够呛了。台下的村民似乎相当的义愤填膺,还有人向台上的俘虏扔石块。台上的黑人首领仍然在继续演讲,抑或是煽动更加对立的情绪,抑或是大肆嘲弄士兵的失败。无论怎样,这个场景对整个村镇所弥漫的狂热与不安气氛来说是一个鲜活的注脚。第三张图截自一组高速切换的蒙太奇画面之中让我们近距离看看久违的Chris大哥面容和发型与第一版预告片时几乎没有差别,依然时那么沧桑和冷静然而Chris的左耳处多了一个耳机状的装置,姑且推测是蓝牙技术的通讯器之类这是不是就意味着,Chris也和Leon一样,拥有一位在千里之外提供技术支援的后盾?还是说,这仅仅是Chris与同样来到当地执行任务的其他同伴间的联络工具?从Chris的左肩望过去,第一版预告片中背后携带的军用匕首已不在皮套内。由于这幅图片没有显示他双手的状态,因此也许可以推断他正手执匕首前进——看来匕首之于动作的重要性在这一作里被继承了下来不妨注意一下Chris背后的景物。左边是倒吊的俘虏,血流满面的伤势,估计仍然存活的可能性极小。从这幅图展示的环境我们还不能判断这是不是刚才在平台上出现的那个倒吊俘虏。如果是的话,抛开已经从Chris身后逼近的村民不说,难道Chris即将与黑人“首领”及蒙面“保镖”发生冲突?还有一个细节:Chris左肩上的徽章。我们放到下一张图片再谈。下面这张是反映Chris战斗时的英姿。(瞧人这肌肉!)匕首已经回鞘,看来是到了枪战时刻。手枪依然保留了红外线瞄准器。注意装备良多的腰带,可能包括弹夹、手雷及其他物件。那椭圆的类似警徽一样的东西会是什么?模糊的背景,或许正处在一场巷战中。看Chris的动作趋势,难道他是在移动中开火?《生化危机》系列即使发展到如此强调动作和射击手感的4代,也只能站在原地开枪,不知道在敌人速度已经进化到今天这种程度的时候,射击模式会不会有历史性的突破?(那还叫AVG么?)好了,我们来谈谈左肩的徽章。虽然形状和S.T.A.R.S小队的徽章很相似,但实际上却是另外一个组织的标记。对上一楼图片放大浏览的话,勉强可以看出上面的四个字母是“BSAA”。这会是什么组织或部队呢?根据生化1-3以及0的背景,S.T.A.R.S小队的幕后资金来源是Umbrella公司。但是经过生化3到维罗尼卡再到“6年后的”生化4,Umbrella已经消亡,仅存的前S.T.A.R.S队员只有Chris、Jill、Barry、Rebecca以及Wesker。(在维罗尼卡中,Chris依然身着带有R.P.D S.T.A.R.S字样的外套)既然Wesker在维罗尼卡里已经和Chris明确了“命中注定的敌人”这一对立关系,那么单枪匹马的Chris肯定知道自己还不是又有组织依靠又有超能护体的Wesker的对手。正如Leon效力于中情局(虽然并非自愿)一样,Chris也需要一个强大的组织来作为个人行动的基础。BSAA应该就是这样的组织,但看看派遣出来的Chris全副武装的样子,这是个军事部门的可能性要大于情报组织的可能性。Chris究竟被BSAA派来此地执行什么任务?Wesker会不会再次站到他面前?真是期待这一代的故事啊。。。
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