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我有刺客信条的游戏开发商育碧公司的资料**********************育碧公司是全球领先的互动娱乐产品制作、发行及运营商成立:1986 首席执行官:Yves Guillemot 全球总部:Montreuil-sous-Bois,法国 育碧制作室:22个制作室组成全球第二大自主开发团队分公司:28个国家销售:55个国家员工:全世界范围内拥有固定员工5450名,其中4500为研发人员 2007-08财年销售额:9.28 亿欧元 财年结束:3月31日 股票交易:2000年进入巴黎主板市场 游戏系列:超过1000作品 全球销量最好的游戏系列: The Rayman® range 雷曼系列: 2500万游戏发售量 Tom Clancy’s Splinter Cell® 分裂细胞: 超过1900万游戏发售量 Tom Clancy’s Rainbow Six® 彩虹六号: 超过2100万游戏发售量 Tom Clancy’s Ghost Recon® 幽灵行动: 超过1700万游戏发售量 Driver® : 1400万游戏发售量 Prince of Persia® 波斯王子: 1300万游戏发售量 Settlers® 工人物语: 700万游戏发售量 Assassin's Creed™刺客信条: 800万游戏发售量Anno®: 5 00万游戏发售量Brothers in Arms 兄弟连: 600万游戏发售量 - Imagine™: 1100万游戏发售量- Far Cry®孤岛惊魂: 600万游戏发售量- Red Steel™: 1 00万游戏发售量 Shaun White: 200万游戏发售量排名: 欧洲第三大独立出版商北美第四独立出版商除日本外全球第三独立出版商(1) ***************************************************************************************************************************************************Activity: Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products. Founded: 1986 CEO: Yves Guillemot Worldwide Headquarters: Montreuil-sous-Bois, France Ubisoft studios: 2nd largest in-house development staff in the world with 24 studios in 17 countries Subsidiaries: In 26 countries Distribution: In 55 countries Staff: More than 6,400 collaborators worldwide (more than 5,350 dedicated to production) Sales FY2008-09: 871 million euros End of fiscal year: March 31st Share: Listed on "Premier Marché" of Paris Stock Exchange Worldwide best-selling franchises: - Tom Clancy’s Rainbow Six®: 23 million units sold - Petz®: 22 million units sold- Rayman®: 20 million units sold - Tom Clancy’s Splinter Cell ®: 20 million units sold - Assassin’s Creed®: 19 million units sold- Imagine™: 18 million units sold- Tom Clancy’s Ghost Recon®: 17 million units sold - Driver®: 15 million units sold - Prince of Persia®: 14 million units sold - The Settlers®: 8 million units sold - Rayman Raving Rabbids®: 8 million units sold - Brothers in Arms®: 7 million units sold - Far Cry®: 7 million units sold - Anno™: 5 million units sold- Shaun White Snowboarding: 4 million units sold- Coach: 4 million units sold- Just Dance™: 3 million units sold- Red Steel®: 2 million units sold - Tom Clancy’s H.A.W.X™: 1 million units sold Ranking: - 3rd independent publisher in Europe - 3rd independent publisher in the U.S. Sources : NPD, Chart Track, GFK – In value terms - Calendar 2009. Gaming portal: Ubi.com attracts 5 million unique visitors each month************************************************************1986 正式成立 Ubisoft Entertainment S.A 由Guillemot 五兄弟于1986年在法国创立,从事教育软件和游戏软件等的出版和发行。 公司随着个人电脑上一系列诸如Amstrad™,Atari™,Amiga™等品牌的成功以及和Elite™, Electronic Arts,Sierra,LucasArts™,Novalogic® 等一些当时欧洲一线游戏发行公司的合作迅速成长。 1991 国际化扩张 1991年在英国,德国,美国等重要国际市场建立了销售部。 1992/96 第一个制作室 1992/96 年在法国和罗马尼亚首次建立了自主游戏制作室。 发布了Rayman®,以一个没有臂足的卡通人物为主要角色的动作冒险游戏。 在日本,意大利,澳大利亚建立了销售分部。 1996走向大众 育碧在1996年成功进入巴黎二板股票交易市场,又和诸如华纳兄弟互动娱乐,迪斯尼等著名娱乐公司合作。 1997/99 内部发展 1997/99 在中国,加拿大,西班牙,意大利,摩洛哥,以及后来在Morocco和Annecy成立了制作室。 2000/01 外部发展 Ubisoft Entertainment S.A 股票进入巴黎主板股票市场。 成功收购了2个发行公司和几个游戏制作室: - Redstorm Entertainment (美国),以制作Tom Clancy系列游戏而闻名 - Blue Byte Software (德国)以及有名的《工人物语》,《战斗之岛》系列游戏 - 美国Learning公司下属的制作室,以及包括《波斯王子》,《象棋大师》,《神秘岛》在内的,拥有独家发行权的80多个游戏品牌。 发布游戏门户网站 ubi.com 2002/04 成功的品牌 拥有众多畅销品牌和大奖,特别是Tom Clancy’s Splinter Cell®, Prince of Persia® The Sands of Time,Far Cry™, Beyond Good and Evil™, XIII,Tom Clancy’s Rainbow Six® 3。 在韩国,芬兰,加拿大,瑞士建立了发行部,收购了法国的Tiwak制作室。公布了新的LOGO,宣布游戏销售量突破一亿份。 2004/05 进军好莱坞 育碧和一些主要的好莱坞公司签署了一系列授权协议: - 和环球影视城消费品集团公司达成协议,根据三获奥斯卡奖的导演Peter Jackson的翻拍作品《金刚》开发同名游戏。 - 和索尼影视消费品产品公司签订了开发第一部基于索尼影视动画公司电脑动画特效的游戏。 - 和LucasArts公司签订了制作《星战前传3:西斯的复仇》掌机游戏的授权协议。 在加拿大建立了育碧校园。 2005/06 育碧成立20周年 进军次世代育碧20周年庆典开启了2006新纪元。完成次世代掌机前期定位的具体化。凭借Tom Clancy’s Ghost Recon Advanced Warfighter™等作品,奠定了基于Microsoft’s Xbox 360™平台的视频游戏及娱乐系统的领先地位。2006/08 育碧: 娱乐行业的领军者排名的上升 —— 2007年,育碧成为全球(除亚洲外)排名第三的独立游戏经销商。在保加利亚、中国、新加坡、印度和乌克兰成立新的工作室;在墨西哥和波兰新建经销分公司。成功收购Reflections Interactive (英国), Massive Entertainment (瑞典),以及日本的一些开发工作室。2007年11月发布热作Assassin’s Creed®,该游戏作品成为美国和英国有史以来最畅销的视频游戏品牌。成功收购Far Cry® 和Anno® 游戏相关版权,之后更一举获得Tom Clancy系列视频游戏相关的所有知识产权和相关产品。育碧旗下销售量过百万的游戏作品从10部增长至14部。******************************************************************************1986 DEBUT Ubisoft Entertainment S.A, an educational software and video game publishing and distribution company, is created by the five Guillemot brothers. Growing success with a series of hits on PC, Amstrad™, Atari™ and Amiga™ and first distribution partnerships with the leading U.S. and European video game publishers : Elite™, Electronic Arts, Sierra, LucasArts™, Novalogic®…1991 INTERNATIONAL EXPANSIONCreation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.1992/96 FIRST STUDIOSCreation of the first in-house production studios in France and Romania. Launch of Rayman®, an action/adventure game based on the exploits of the now famous character with no arms and no legsInauguration of distribution subsidiaries in Japan, Italy, and Australia.1996 GOING PUBLICUbisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange The signing of partnership deals with big players in the entertainment industry, such as Warner Brothers Interactive Entertainment and Disney 1997/99 INTERNAL GROWTHCreation of new production studios in China, Canada, Spain, Italy, Morocco, and later in Montpellier and Annecy2000/01 EXTERNAL GROWTHTransfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange Acquisition of two distribution companies and several studios including - Redstorm Entertainment (USA), famous for developing Tom Clancy’s games - Blue Byte Software (Germany), well known for leading titles The Settlers and the Battle Isles Series - Game Studio, the game division of The Learning Company (United States) and the 80 titles for which it has exclusive publishing rights, including Prince of Persia®, Chessmaster® and Myst® Launch of an online game portal: ubi.com2002/04 SUCCESSFUL BRANDSDomination of the charts and numerous awards, in particular for Tom Clancy’s Splinter Cell®, Prince of Persia® The Sands of Time, Far Cry™, Beyond Good and Evil™, XIII, and Tom Clancy’s Rainbow Six® 3. Opening of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France Birth of a new corporate logo, and announcement of the one hundred millionth game unit sold 2004/05 CONQUERING HOLLYWOODLicensing deals signed with major Hollywood companies, including - Universal Studios for the production of a game based on three-time Academy Award® winning director Peter Jackson’s remake of King Kong - Sony Pictures Consumer Products, to develop videogames based on Sony Pictures Animation’s first CGI motion pictures - LucasArts, to develop Star Wars®: Episode III Revenge of the Sith for handheld consoles Establishment of the Ubisoft Campus in Canada 2005/06 UBISOFT TURNS 20 AND TAKES THE NEXT-GEN HEAD ON A 20th anniversary celebration to kick off 2006The positive materialization of an early positioning on next-gen consolesAn established leadership position on Microsoft’s Xbox 360™ video game and entertainment system, with titles such as Tom Clancy’s Ghost Recon Advanced Warfighter™2006/08 UBISOFT: A LEADER IN THE ENTERTAINMENT INDUSTRYAscension to the top of the rankings – Ubisoft becomes 3rd independent game publisher worldwide in 2007 (excluding Asia)Opening of new studios in Bulgaria, China, Singapore, India and Ukraine, and business offices in Mexico and PolandAcquisition of Reflections Interactive (UK), Massive Entertainment (Sweden), as well as development studios in JapanThe release of hit title Assassin’s Creed® (November 2007) to become the fastest-selling brand ever in the history of video games in the US and UKAcquisition of the rights related to the Far Cry® and Anno® brands, and later all of the intellectual property rights associated with the Tom Clancy brand for video games and other related merchandiseIncrease in the number of multimillion unit-selling brands in Ubisoft’s portfolio from 10 to 14.2008 – Tom Clancy’s EndWar™ – Best Strategy Game, Games Critics: Best of E32008 – Shaun White Snowboarding – Best Sports Game, IGN: Best of E3 20082008 – Assassin’s Creed® – Outstanding Achievement in Animation, AIAS

孤岛之王的英文

183 评论(14)

陆老头11

我觉得应该是孤岛余生

135 评论(9)

咕噜咕噜SP

野兽与乡巴佬 中文名称:野兽与乡巴佬 英文名称:Beasts and Bumpkins 别名:怪兽与乡巴佬 版本:PC,硬盘版,简体中文版 发行时间:1997年 制作发行:EA 地区:美国 语言:普通话 简介: 游戏类型:即时战略+策略 要求配置: 操作系统:Windows 95/98/Me/2000/XP CPU:1.0以上 内存:128 RAM 硬盘:100MB剩余空间 显卡:支持DX8.0以上的显卡 其他:鼠标、键盘 简介: 这是一款由EA公司出品的经营+即时战略类游戏。游戏支持640×480×64K的分辨率。游戏的画风细腻,无论是实时的晨昏变化、四季交错的苏格兰田园景色,还是那牧场上的吃草的奶牛、忙碌的农夫、风中旋转的大风车,这些小景物都表现得精致入微,加上怡人神思的音乐,让人乐不思返。游戏中共设定了30多个任务。讲述的是一个被国王放逐的流浪汉带着几个村民,来到一个蛮荒的岛屿阿奥特岛上,通过不懈地努力,建立自己家园的故事。 常用的功能键 P:暂停键,可用来作不少布置,节约不少时间; Esc:呼出选单,以作存盘和退出,存盘时会以关数作为缺省名称; 方向键:移动视窗画面; Ctrl+鼠标:可强制攻击己方的单位(如挡路的单位)或强行砍伐一些树木; Ctrl+数字键:选择部队后,再按此组合键即可编组,以后只按数字键就可选择小组; Shift+鼠标:可添加小组成员; Shift+数字键:可立即显示小组所在的画面

324 评论(13)

nanaxuanku

Command & Conquer, abbreviated to C&C and also known as "Tiberian Dawn",[2][3][4] is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive. It was the first of twelve games to date to be released under the Command & Conquer label, including a prequel and five sequels. On August 31, 2007, current publisher and owner of the C&C franchise Electronic Arts made Command & Conquer (Windows95/Gold version) freely available for download from their official website, to mark the franchise's 12th anniversary.Set in an alternate history 1995, Command & Conquer tells the story of two globalized factions: the Global Defense Initiative of the United Nations, and the ancient quasi-cult, quasi-state organization, the Brotherhood of Nod. The factions become locked in a mortal struggle for control over a mysterious resource known as Tiberium that is slowly spreading and infecting the world.Met with acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.命令与征服的

234 评论(11)

咖喱小周

是重返神秘岛二,我家有碟

222 评论(9)

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